After Turner 'Tfue' Teeney's complaint, he was targeting the 12-year-old real-name player Patrick, who has falsified his age in order to meet the requirements of various eSports companies. And not only he, it seems, the team he plays on encouraged the family to lie to sustain the charade.
Although Twitch has not issued any statement talking about the closure of the professional player channel, a journalist specialized in video games has discovered that it has been closed for no apparent reason, although everything indicates that it is due to the falsification of age, as Xataka eSports reports.
If that was the reason, it would mean that Patrick has been cheating on the platform for a year, which does not allow users under the age of 13 to broadcast videos on the page, the same limit as other websites such as YouTube, or even professional Fortnite tournaments. .
Apparently, the minor has pretended to be older in order to play in competitions and thus take advantage of his signature, agreeing on contracts with brands and franchises and profiting from it.
Until the streaming platform does not issue a statement about the reasons that have led to the closure of the channel, we will have to wait to see if we will see this player compete again or we will have to wait until he really reaches the minimum necessary age.
Happy is the Fortnite community with their study. It turns out that two cheating players have qualified for the Fortnite World Cup. And they have done so with the consent of Epic Games.
The players are Xxif and Ronaldo, two professionals from Epic's hit battle royale. In late April they were declassified from Fortnite tournaments for cheating. As Level Up tells, what they did was rig the games with other players, who allowed themselves to be killed.
In this way they accumulated points and were put at the top of the rankings (in Fortnite points are earned with each player who is eliminated). They were banned, but only for two weeks.
In any case, the gamer community does not like to have cheats and even less that they are separated from the video game but not permanently. That is, that Fortnite fans are angry with Epic.
A member of the Commons insisted on this and asked Pence if he did not consider it necessary for Epic to comply with the laws on data regulation and age verification of the players. The company's legal manager's response was blunt: We don't have to.
Before the new surprise of the parliamentarians, the lawyer explained: If you are a PlayStation user, all those transactions go through PlayStation, so it is they who have the relationship with the user. It is the same with Nintendo, with Apple or with Xbox. We don't own that account, we don't own that payment.
In her turn, EA Vice President of Legal Affairs Kerry Hopkins defended that the loot boxes of her video games are very ethical. He compared them to toys like Kinder eggs and proposed the term game mechanics to refer to them instead of the current name.
Hopkins assured that in EA the lootboxes are not known that way, and that from the company they are seen as surprise mechanics: We believe that the way in which we have implemented these mechanics in FIFA and in the FIFA Ultimate Team packs ( FUT) is actually very ethical, fun and enjoyable for people.
The FIFA series is one of the videogames in which the greatest focus has been placed in relation to the loot boxes of its FUT card mode, in which the best players and content can appear randomly, and which are purchased in exchange for FIFA Points virtual currency, which can be purchased for real money.
Gaming administrations in some countries such as the United Kingdom and Australia do not consider lootboxes as gambling. On the other hand, those of other countries such as Belgium and the Netherlands have understood it that way. According to Hopkins, this is because they have very different interpretations of the law at the local level.
On this matter, Epic Games assures that the loot boxes problem does not affect purchases in Fortnite, since all purchases of aesthetic elements directly show what is being bought, as the director of Marketing of the studio defends, Matthew Weissinger.
The rumors that pointed to the minority age of the FaZe Clan player are confirmed with the closure of his Twitch channel, which has made this decision after verifying that the team falsified its age so that it could play Fortnite tournaments and also perform direct in the streaming page.
They have been able to identify and delete 1,200 accounts of these characteristics in the online tournament of the Fortnite world cup, which began in April. They eliminated accounts for trying to exceed the limits of the region established in the game and others linked to players who shared accounts.
Creative Mode came to Fortnite in December last year and thanks to it players can design their own maps as if it were Minecraft. With a new feature, the game is receiving scenarios of all kinds, such as one inspired by Pokémon Red in great detail.
User FiveWalnut8586 is the author of this achievement and shared it on Reddit. This recreation has cost him about two months of work, since it covers from the beginning of the game to Mount Moon.
It is only the first part, so the continuation of the adventure may come soon. Pueblo Paleta, Bosque Verde or even Ciudad Plataada are on this map. In fact, in the first Pokémon gym there is a recreation of a stone Onix that will have to be shot in the forehead to exploit it, simulating a combat against him.
Lootboxes from video games these days occupy members of the House of Commons (the lower house) of the UK Parliament. Its Committee on Digital Affairs, Culture, Media and Sports is listening to the opinion of the parties involved. In the last session, two studio managers spoke: Eletronic Arts (EA) and Epic Games.
The parliamentarians addressed the issue of immersive and addictive technologies, focusing on three video games, the FIFA (EA) saga, Fortnite (Epic) and Candy Crush (King), for being the titles that accumulate the most users. It was in this context that the Fortnite study assured that regulating the data and verifying the age of the gamers is not their job.
That's what Canon Pence, legal advisor at Epic Games said. He was asked about the management of the personal data of the players of the best-selling Fortnite, and not only of that title. And more specifically, about the lack of a process to verify the age of users.
The Epic Games lawyer surprised more than one by saying that his intention is to collect a minimum amount of player data they need to provide them with the requested goods and services: If you enter a game through Sony, all the data and their account information goes through them, purchases are made through Sony. We actually only see one PlayStation player join Fortnite that way.
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